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The Nintendo Switch version of the game takes advantage of the console’s rumble HD Joy Con by using them to signify the speed of which a drink is being mixed. I loved this little feature and found a few favorite tracks in the sea of music, but they are all pretty great. The developers clearly knew the music in the game was good, by giving the player the chance to fine tune their own playlist on the jukebox. While there aren’t many environments in the game, the ones that are here are well detailed and beautiful. Graphically VA-11 Hall-A has some extremely detailed pixel art characters. Being a visual novel fan myself, nothing really stood out to me as ‘too much’, but I could see where this might turn more casual adventure fans away. The writers of the game didn’t hold back to what they threw at the player in terms of colorful characters, but it can get rather distasteful for some.
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More interesting subjects that pop up are things that border on the line of criminal and even sexual themes. This is thanks to the game’s amazing writing where the pacing is kept slow, but there always seems to be something that pops up to keep the player’s interest. The story in VA-11 Hall-A is everything, and I never seemed to tire of the visual novel elements in the game. Aside from this, there are a few interesting blogs to read and news articles that pop up via Jill’s phone that give players a deeper insight into the state of world events.
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These items do more than just liven up Jill’s room, they also keep her from getting distracted at work. This would be easier if there wasn’t so much cool stuff to buy including things like posters, figures, and even porn. Yes, the game extends past the confines of the bar and into Jill’s personal life of managing her budget. With that said, messing up on too many orders will mean fewer tips and fewer tips could mean that rent doesn’t get paid on time. There is room for mistakes which made each interaction with the characters so impactful. The game doesn’t need to be treated like a game where you strive for a perfect score. That is what is so unique about this game, the casual nature of it makes the consequences of getting things wrong feel less because you are getting a story that is tailored to your choices. With that said, there were some characters that I didn’t like and I sometimes made them bad drinks even if it meant suffering a score lose. Yes, they are an important part of being a good bartender, but they also unlock the door for more positive conversations between characters. However, drinks in the game come across as mostly casual breaks within the dialog. As I neared the ending of the game, I felt like a mixing genius who could make a drink for any situation.
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My first time through the game came with a handful of trial and error moments, but it felt more like my personal story.
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Terms like “bitter” and “sweet” will be thrown around, but even though that’s what they requested, it’s sometimes necessary to gauge the mood of the conversation and understand the drink that will truly compliment them. Understanding what they want isn’t always easy as they can sometimes be a bit vague in their request. VA-11 Hall-A has many characters who pop in and out of the bar and each of them prefers a certain drink. When she is stressed or anxious about something her mood clearly changes and this is all conveyed by what and how she responds to whoever she’s speaking with. It’s through these conversations that players also learn new things about Jill and who she is as well as how she reacts to certain customers and situations. These characters will spill their guts and reveal interesting things about their lives and relationships over the course of the game. VA-11 Hall-A presents a unique way of storytelling by using the interactions with bar patrons as a way to progress the narrative. I’ll admit, I was a little overwhelmed with the idea of having to memorize ingredients for drinks, but the game kindly has a book with everything you need to make all the drinks in the game. The story begins by introducing Jill’s coworkers and the art of mixing drinks. While this bar is nothing special, and the writers make sure you understand this early on, it is a lively place that never seems to have a dull moment. Players assume the role of a bartender named Jill who works at a small hole in the wall bar named VA-11 Hall-A in Glitch City.
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