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We wanted to make changes related to the skill usage cycle as complete as possible to provide a logical and well-designed experience that doesn’t cause the same issues as now but also provide a more fun combat experience for both solo and party play. This is why we said that we would think about this a lot and gradually fix or change things related to skill usage cycles rather than changing it all at once.Īfter sharing this direction, we’ve been thinking about it until now. If all skill usage cycles were unified to a specific cycle to solve the current issues, we are concerned that MapleStory would be stuck with having bursts in a specific cycle going forward and it would lose expandability. About these issues, the development team has prepared a response. Even within the same job, skill usage cycles did not match without any specific reasons, which made combat complicated. Some jobs with skill usage cycles of 240 seconds or more had relatively weaker synergy with jobs that had shorter skill usage cycles, and there were factors other than skills that also made it more advantageous to use skills in specific cycles. In this meta, skill usage cycles naturally created various issues related to combat performance. Recently, MapleStory’s combat is in the so-called ‘burst meta’, where various powerful battle-related elements are saved and used together in a short period of time to deal the most damage. Common and job skill structure improvements.These job skill changes took place in 4 major areas.
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DJ Selena’s Showtime! Amazing Ignition Finale.Open the locked laboratory’s door and discover its secrets! The laboratory hidden in the clouds, Odium.On the bright side, Odium is very cool and the BGMs are bangers 🙂
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There’s still some stuff like the list of monsters added to Monster Collection and the error fixes but no one cares about that. I was also like 75% done with the skill changes last night and then my Google Chrome tab crashed and WordPress’ autosave feature didn’t work so I lost all my work and went to sleep mad.
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